IT & Computing

I.T. & Computing Curriculum Leader: Mrs Pridding

Intent:

At Hindsford CE Primary School, we strive to deliver a high-quality computing curriculum which equips pupils to use computational thinking and creativity to understand and change the world.

It is therefore the intent of the IT & Computing Curriculum to:

  • Develop the core understanding of the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

  • Equip our children to use information technology to create programs, systems and a range of content.

  • Ensure that pupils become digitally literate (able to use, and express themselves and develop their ideas through, information and communication technology) – at a level suitable for the future workplace and as active participants in a digital world.

  • Promote safe and sensible use of technology

Implementation:

Early Years: 

 In the Early Years, opportunities are presented to support the children in their development of skills in the use of technology through a range of activities.  For example, when working with the teacher, children may be given tasks such as taking the photographs or making sound recordings. 

The children in Early Years also have access to our Immersion Room and set of class laptops where activities may be delivered such as using a Bee Bot to sequence a story. 

Technology is also integrated into the role-play areas. For example, a telephone and computer may be accessible in a doctor’s surgery role play. 

Observations are made of the children accessing technology in school and also conversations with children regarding the use of technology at home are recorded.  

The most relevant statements for computing are taken from the following areas of learning:

  • Personal, Social and Emotional Development

  • Physical Development

  • Understanding the World

  • Expressive Arts and Design

3 & 4 Year Olds
Personal, Social and Emotional Development
Begin to make sense of their own life-story and family’s history.
Physical Development
Match their developing physical skills to tasks and activities in the setting.
Understanding the World
Explore how things work.
 Reception
Personal, Social and Emotional Development
Show resilience and perseverance in the face of a challenge.
Know and talk about the different factors that support their overall health and wellbeing: sensible amounts of ‘screen time’.
Physical Development
Develop their small motor skills so that they can use a range of tools competently, safely and confidently.
Expressive Art & Design
Explore, use and refine a variety of artistic effects to express their ideas and feelings.
 ELG
Personal, Social and Emotional Development
Managing Self:
Be confident to try new activities and show independence, resilience and perseverance in the face of challenge.
Explain the reasons for rules, know right from wrong and try to behave accordingly.
Expressive Art & Design
Creating with Materials:
Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.

Years 1 to 6:

From Years 1 to 6, computing is taught in discreet, weekly, hour-long lessons using lesson plans and resources from ‘Kapow Primary’. However, these materials may be supplemented, or even replaced, by other resources at the class teachers’ discretion in order to ensure that the highest quality lessons are delivered.

Lessons are delivered in the classroom where children have access to a class set of laptops and iPads.  Some lessons however lessons may be delivered which develop the understanding of computing and computational thinking and these will be delivered without the use of technology. 

Each lesson is based around delivering one or more of the national curriculum objectives and includes an Attention Grabber, Main Event and Wrapping Up structure.

The Attention Grabber (10-15 minutes):

This part of the lesson sets the context for the lesson in an engaging manner to capture the interest of pupils and develop enthusiasm for the subject.

The Main Event (30-40 minutes):

The main event is the part of the lesson where the children are exposed to new learning, linked to the national curriculum objectives.

Wrapping Up (10 minutes):

Wrapping up is an opportunity  in the lesson for children to consolidate, summarise or evaluate their learning.  

Log Books:

After the lesson, the teacher evidences the work completed using a log book. This is a double page per objective and includes photos, written captions by the pupils, examples of work and also annotations by the teacher. 

 

Hindsford’s computing curriculum is both knowledge and skills based within three main areas of learning: Computer Science, Information Technology and Digital Literacy (including e-Safety).

Computer Science:

Develop the core understanding of the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

 The skills in this area are focused on Hardware, Networks and data representation, Programming, and Computational thinking. In computational thinking, we focus on 4 pillars: decomposition; pattern recognition; abstraction; and algorithm Design. In some year groups, these principles are taught discreetly (for example, Year 4). However, these fundamental principles are recapped frequently through a variety of opportunities. At the end of a teaching sequence, once the objective have been met, the class teacher may choose to include a discreet lesson focusing on computational thinking. The children learn the basics of programming using the block-coding program, Scratch Junior, before moving on to learn the language of Python as this is the program used at our local feeder high school.

Information Technology:

Equip our children to use information technology to create programs, systems and a range of content.

Our curriculum offers a broad range of platforms for the children to develop their skills when using software, using email and the internet, using data and their understanding of the wider use of technology.

Digital Literacy and E-Safety:

Ensure that pupils become digitally literate (able to use, and express themselves and develop their ideas through, information and communication technology) – at a level suitable for the future workplace and as active participants in a digital world.

To promote safe and sensible use of technology.

Whilst using a range of platforms, the children also focus on how to access digital content safely and with an appropriate amount of scrutiny. In order to prepare children for the working world, the children learn how to work safely online and also how to work collaboratively.

To highlight the importance of e-Safety with the children, we hold an annual e-Safety day during the Spring Term. This links to the PHSE curriculum.

 Below is:

A copy of the Long-Term Plan for Year 1 to Year 6:

A copy of the Medium-Term Plans for each year group:

A copy of the progression in skills and knowledge for Computing & IT.

A copy of the progresion in vocabulary:

A copy of the National Curriculum for IT & Computing:

Here are some of the hardware and software that we use to deliver our curriculum objectives

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Impact:

The intended impact of the Computing curriculum is that the majority of children in each year group are working at or exceeding the expected level for their age.

In addition, it is the intended impact that the children:

  • will be inspired by the IT & Computing Curriculum and want to learn more.

  • show the progression in their skills and knowledge.

  • can discuss their learning and remember what they have learnt.

  • can talk about their first-hand experiences of using and engaging with the technology.

The impact of the children’s learning will be assessed by:

  • Carrying out regular learning walks to assess the quality of teaching and learning being delivered.

  • Holding regular pupil voice sessions to assess how much knowledge the children are retaining overtime and how able they are to recall this. These sessions will focus on asking the children questions about the learning that is documented in their class IT & Computing Log Book.

  • During Curriculum Governor Days, the children will be asked about their learning in reference to the work in their IT & Computing Log Book linked to the Medium-Term Plans.

    · Photographic evidence will be posted on the school blog.

  • The pace of learning will be viewed via the quantity of work in the children’s IT & Computing Log Book.

E-Safety:

Today’s pupils are growing up in an increasingly complex world, living their lives seamlessly on and off line. This presents many positive and exciting opportunities, but also challenges and risks. As a school, we strive to equip our pupils with the knowledge needed to make the best use of the internet and technology in a safe, considered and respectful way so that they are able to reap the benefits of the online world.

In order to do this, E-Safety is taught through a variety of channels at Hindsford:

  • As part of our Computing & IT Curriculum. 

  • As part of our PSHE Curriculum.

  • During the celebration of special events such as Internet Safety Day.

  • During everyday teaching & learning as teachers take opportunities as and when issues or concerns present themselves.

Safer Internet Day:

Safer Internet Day is celebrated in school each year. This is an important enhancement to the IT & Computing Curriculum as it highlights some of the dangers when the children are on the internet and reinforces the importance of the children staying safe when on line. Here are some examples of the work produced during this special day:

IT & Computing Gallery:       

Year 6: Introduction to Python

 

Response to COVID 19: 

At Hindsford, we are proud to say that during the national lockdown (January 2021 to March 2021) we ensured that every child had access to a device which was appropriate for them to access remote learning. As these devices however were different per household (i-pad, laptop, fire kindle etc) the running the Kapow Unit of Work as initially planned was not possible due to some devices requiring the download of certain software.

Therefore, from January 2021, the IT & Computing Curriculum was amended with the theoretical aims of the national curriculum being delivered instead of the practical aims. This was specifically in the skill of Computational Thinking, delivered by drawing upon the Bebras resources.

Lessons included a puzzle each, which was aligned to one of the following computational thinking concepts:
· Patterns
· Algorithms
· Logic
· Abstraction

Here are some examples of work that the children completed during this time:

 

Staff Training:

December 2021: Immersion Room Training Delivered online

March 2021: QR Code Training 

January 2021: Training on computational thinking skills delivered remotely. 

October 2020: Teacher training regarding the delivery of the curriculum in times of home-learning

September 2020: Subject leader Immersion room training 

September 2020: INSET training to launch new scheme of work with all teachers. 

February 2020: Staff Meeting – AR and VR training on apps available to use in school. 

January 2020 :  Consortium Spring Term Curriculum Lead Meeting child event – Drone Days  

December 2019: Consortium Autumn Term Curriculum Lead Meeting – Deep Dives

June 2019: Consortium Summer Term Curriculum Lead Meeting – Action Planning

February 2019: Consortium Network Curriculum Lead Meeting – Sharing Good Practice

January 2019: Staff Meeting – Using the Immersion Room & Kahoot Training

September 2018 – December 2018: Apple Education Teaching Course

September 2018: Curriculum Leader Training